Aim to produce 2nd wave of settlers around turn 25
8-10 Cities/ settlers by turn 50
Generally Good
Monuments
Research as few techs as possible, Ctrl+Enter to skip turn
No War
Minimize builders
Try to only use builders for luxes, strategic resources, and big bonuses
Rush Feudalism as that is what grants extra power
Maximize Settlers
Early Empire is needed for making 3rd settlers and on, but Just because you get Early Empire doesn't mean to start producing settlers. Maybe go political philosophy and improve districts or chase wonders.
Stealing a local city State
Check for continental split for luxes.
Ensure that amenities in cities are almost always maxed at 5
Build Order
2 Scouts into 2 Settlers
Max out currency districts
After early empire get 2 more settlers, 1 in first two cities
Build Hall or chamber in capital.
Once ready, spam settlers in capital. Use Magnus
Ancestral Hall vs Audience Chamber
Hall is for more cities, chamber is for less but higher
SPACE: No Hall if there is not space
CHOPS: Should try for hall if you have a lot of woods, stone, or deer in capital as they provide production.
FOOD: If food is a concern, (plains tiles or other low food options) chamber is better as it will help with food.
LUXE: If you have fewer amenities then go chamber as it will add amenities and not dilute with larger cities.