Paul Borrego

Mod List

  • Better Balanced Game Mod

Early Game


Key Resources

  • Food & Production
  • Culture
  • Money

Milestones

  • 15 science & 40 culture by turn 40
  • Aim to produce 2nd wave of settlers around turn 25
  • 8-10 Cities/ settlers by turn 50

Generally Good

  • Monuments
  • Research as few techs as possible, Ctrl+Enter to skip turn
  • No War
  • Minimize builders
    • Try to only use builders for luxes, strategic resources, and big bonuses
    • Rush Feudalism as that is what grants extra power
  • Maximize Settlers
    • Early Empire is needed for making 3rd settlers and on, but Just because you get Early Empire doesn't mean to start producing settlers. Maybe go political philosophy and improve districts or chase wonders.
  • Stealing a local city State
  • Check for continental split for luxes.
  • Ensure that amenities in cities are almost always maxed at 5

Build Order

  • 2 Scouts into 2 Settlers
  • Max out currency districts
  • After early empire get 2 more settlers, 1 in first two cities
  • Build Hall or chamber in capital.
  • Once ready, spam settlers in capital. Use Magnus

Ancestral Hall vs Audience Chamber

  • Hall is for more cities, chamber is for less but higher
  • SPACE: No Hall if there is not space
  • CHOPS: Should try for hall if you have a lot of woods, stone, or deer in capital as they provide production.
  • FOOD: If food is a concern, (plains tiles or other low food options) chamber is better as it will help with food.
  • LUXE: If you have fewer amenities then go chamber as it will add amenities and not dilute with larger cities.